The purpose of this series of articles is to attempt to shed some light on emerging trends likely to influence game design philosophy, and therefore, our industry at large in the next few years.
Polygon has today published a massive retrospective on influential fighting game Street Fighter II which clocks in at 18,000 words and features over 20 new interviews with developers who worked on the title.
Juicy is an irritating adjective to me. It cropped up in the casual game boom of the 00's, and then seemed to be covered by more recent layers of trendy buzzwords. However, I found myself needing it in design discussions recently, helping an engineer understand my reasoning for wanting a certain trivial-sounding (to an engineer) features.
It’s nice to know that the games industry can still surprise you and that – just when everybody thinks it’s been figured out – there’s room for a Flappy Bird. Flappy Bird, if you don’t know, is the latest game-from-nowhere that’s taken over the App Store.